fg - int (tile foreground itemID)
fg
bg - int (tile background item ID)
bg
flags - int (tile flags)
flags
pos - vec2 int { x , y }
pos
{ x , y }
item_id - int
item_id
id - int (object ID, not to be confused with itemID)
id
pos - vec2 int { x, y }
{ x, y }
Last updated 9 months ago