Table structure

Tile

  • fg - int (tile foreground itemID)

  • bg - int (tile background item ID)

  • flags - int (tile flags)

  • pos - vec2 int { x , y }

WorldObject

  • item_id - int

  • id - int (object ID, not to be confused with itemID)

  • pos - vec2 int { x, y }

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